Commands for working with selected items in The Instruments Tab of a Session window.
- Note: Some of these commands will only be available when an Instrument is selected and a
Session window is in front.
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New Instrument...
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Creates a new, `blank' instrument in the next available slot, titled
New Instrument. To turn it into a useful Instrument, use the Instrument
Editor window.
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- Note: The new Instrument contains no Samples, so trying to
play it (with the onscreen keyboard in the Player window or
the Live MIDI Input) produces silence.
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Edit Instrument...
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- Note: Only Custom Instruments can be edited. To edit a built-
in Instrument, you'll have to first Copy it and Paste it, creating
a Custom Instrument copy that can be edited.
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Move Instrument...
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Opens the Move Instrument dialog box, where you can set the
selected Instrument's MIDI Program number to any unused number
in either the Custom Melodic Instruments bank or the Custom Percussion
Instruments bank. MIDI Program numbers are in the range
0 - 127.
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- Note: Only Custom Instruments can be moved. To edit a built-
in Instrument, you'll have to first Copy it and Paste it, creating
a Custom Instrument copy that can be edited.
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Make Song Using
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Creates a new, simple Song with the same name as the first selected
Instrument, playing every Sample in the selected Instruments, all
simultaneously. This may or may not meet your needs as a way to
trigger the Instruments in your final production, however it may
make it easy to audition the Instruments and their Samples as you're
working in the Beatnik Editor.
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- Note: If you have more than 15 Instruments selected, only the
first 15 will be used in the created Song. This is because MIDI
channel 10 is reserved for percussion, leaving only 15 available
MIDI channels for triggering the Instruments.
The Song will contain one MIDI file Track for each created Instrument,
and each Instrument's Track will contain one MIDI note for
each Keymap Zone used in the Instrument. These notes will be same
as the Keymap Zones' Root Keys, so the Samples will usually play
at their natural pitches. All of the notes will begin at the same time,
and will be the same length.
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For example, if you select one Instrument using a single Keymap
Zone, and a second Instrument that uses three Keymap Zones, the
Make Song Using command will produce a Song with two tracks:
Track 1 will contain one note (the Root Key of the one keymap
zone), and Track 2 will contain three notes (the Root Keys for the
three keymap zones).
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