Producing high-quality music and sound playback requires high-quality Samples - and that's why
the Beatnik Editor includes a basic Sample Editor. It's a workspace for doing clean-up work on
your imported Samples, for use in Instruments for your exported RMF files.
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Just a Simple Tool - While the Beatnik Editor's Sample Editor may help you learn how to edit
sounds creatively, it's intended mainly as a convenience tool. -If you need to do extensive sample
editing, you'll probably prefer to use a separate full-featured sample editor program - or, many
people like to use cleanly prepared samples obtained from a professional source.
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- See also: The Sample Editor window section in the Window Reference, and the Editing
Samples section in For Musicians.
Why Edit a Sample?
The Sample Editor gives you editing tools good for fixing several common problems that can
make a Sample sound bad:
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- Dead Space - Samples should usually start at the first audible sound, and end as soon as the
sound is completely over. Dead space at the start throws off timing, and dead space at the end
wastes memory and download time.
- Clicks - A sample should smoothly begin and end with silence, even if the initial fade-in and
terminal fade-out are very short. Any sample that starts or ends away from the zero level will
produce a click.
- Low Level - A sample should usually be normalized - that is, the highest peak in the recording
should take full advantage of the available range. Small signals produce weak sound.
Loops are another reason to use the Sample Editor. In order to be able to hold arbitrarily long
notes, Instrument designs often require a section of a Sample to loop - that is, repeat over and
over - for as long as the note is held. The Sample Editor gives you control over whether a Sample
will loop, and where in the Sample the loop start and end bounds should be.
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